Vincent Gaubert, Enki Londe, Thibaut Poittevin, A. Lioret
{"title":"3D-mesh cutting based on fracture photographs","authors":"Vincent Gaubert, Enki Londe, Thibaut Poittevin, A. Lioret","doi":"10.1145/3230744.3230759","DOIUrl":null,"url":null,"abstract":"We propose a new approach to 3D mesh fracturing for the fields of animation and game production. Through the use of machine learning and computer vision to analyze real fractures we produced a solution capable of creating realistic fractures in real-time.","PeriodicalId":226759,"journal":{"name":"ACM SIGGRAPH 2018 Posters","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2018 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3230744.3230759","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We propose a new approach to 3D mesh fracturing for the fields of animation and game production. Through the use of machine learning and computer vision to analyze real fractures we produced a solution capable of creating realistic fractures in real-time.