Personalized Serious Games for Self-regulated Attention Training

Nadia Hocine
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引用次数: 12

Abstract

Attention plays an important role in the daily lives of people and especially in learning. It may be influenced by different factors since childhood or during the aging process because of deficits such as Attention Deficit Hyperactivity Disorder (ADHD), which is responsible of learning difficulties. Serious games for attention training may be helpful to develop self-regulation skills in attention training through a personalized game experience. It can provide children with appropriate guidance to develop their self-regulation skills while enhancing their cognitive functions such as attention. The transparency of the user model may help users (both children and tutors) to follow their progression, and to develop their learning strategy. In this paper, a pilot study was conducted to evaluate the assessment step of a developed attention training serious game. The objective was to study whether the transparency of the learner model influences the users' perception of their attention and self-regulate their learning. The primary results of the pilot experiment show that open learner model influences the decision of users on difficulty level preference that may be promising in self-regulated attention training.
用于自我调节注意力训练的个性化严肃游戏
注意力在人们的日常生活中起着重要的作用,尤其是在学习中。它可能受到不同因素的影响,从童年或在衰老过程中,由于缺陷,如注意缺陷多动障碍(ADHD),这是负责学习困难。通过个性化的游戏体验,严肃的注意力训练游戏可能有助于培养注意力训练中的自我调节技能。它可以为儿童提供适当的指导,发展他们的自我调节技能,同时增强他们的认知功能,如注意力。用户模型的透明度可以帮助用户(孩子和导师)跟踪他们的进度,并制定他们的学习策略。本文对开发的注意力训练严肃游戏的评估步骤进行了初步研究。目的是研究学习者模型的透明度是否会影响用户对注意力的感知和对学习的自我调节。先导实验的初步结果表明,开放学习者模型影响用户对难度偏好的决策,这在自我调节注意训练中可能具有前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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