{"title":"Personalized Serious Games for Self-regulated Attention Training","authors":"Nadia Hocine","doi":"10.1145/3314183.3323458","DOIUrl":null,"url":null,"abstract":"Attention plays an important role in the daily lives of people and especially in learning. It may be influenced by different factors since childhood or during the aging process because of deficits such as Attention Deficit Hyperactivity Disorder (ADHD), which is responsible of learning difficulties. Serious games for attention training may be helpful to develop self-regulation skills in attention training through a personalized game experience. It can provide children with appropriate guidance to develop their self-regulation skills while enhancing their cognitive functions such as attention. The transparency of the user model may help users (both children and tutors) to follow their progression, and to develop their learning strategy. In this paper, a pilot study was conducted to evaluate the assessment step of a developed attention training serious game. The objective was to study whether the transparency of the learner model influences the users' perception of their attention and self-regulate their learning. The primary results of the pilot experiment show that open learner model influences the decision of users on difficulty level preference that may be promising in self-regulated attention training.","PeriodicalId":240482,"journal":{"name":"Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3314183.3323458","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
Attention plays an important role in the daily lives of people and especially in learning. It may be influenced by different factors since childhood or during the aging process because of deficits such as Attention Deficit Hyperactivity Disorder (ADHD), which is responsible of learning difficulties. Serious games for attention training may be helpful to develop self-regulation skills in attention training through a personalized game experience. It can provide children with appropriate guidance to develop their self-regulation skills while enhancing their cognitive functions such as attention. The transparency of the user model may help users (both children and tutors) to follow their progression, and to develop their learning strategy. In this paper, a pilot study was conducted to evaluate the assessment step of a developed attention training serious game. The objective was to study whether the transparency of the learner model influences the users' perception of their attention and self-regulate their learning. The primary results of the pilot experiment show that open learner model influences the decision of users on difficulty level preference that may be promising in self-regulated attention training.