The Development of Students' Computational Thinking Practices in AI Course Using the Game-Based Learning: A Case Study

Jingsi Ma, Yi Zhang, Hesiqi Bin, Kang Wang, Jinfang Liu, Hanrui Gao
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引用次数: 2

Abstract

Promoting the computational thinking of the K12 students through artificial intelligence education is reflected in curriculum standards and academic research. Game-based learning promotes the learning interest and motivation, helps students reinforce computational thinking practices. Based on the input-process-result (IPO) game-based learning model, this study integrated the artificial intelligence instructional content, game-based learning, and the core elements of computational thinking practice to design game-based learning activities that was suitable for promoting computational thinking practices in artificial intelligence courses. In this research, the artificial intelligence course “Challenging Tic-Tac-Toe” was conduct in senior high school. The results showed that the game-based learning in artificial intelligence courses could help students to master artificial intelligence subject knowledge, significantly improved the computational thinking practices, enhanced learning interest, motivation, self-confidence, and reduce cognitive load. Thus, this study provides additional evidence that using the game-based learning strategies is an effective learning method that improves both learning performance and computational thinking practices.
基于游戏学习的人工智能课程中学生计算思维实践的发展:个案研究
通过人工智能教育促进K12学生的计算思维,体现在课程标准和学术研究中。游戏学习促进了学生的学习兴趣和学习动机,帮助学生加强计算思维的练习。本研究基于输入-过程-结果(input-process-result, IPO)游戏学习模型,将人工智能教学内容、游戏学习和计算思维实践的核心要素相结合,设计适合人工智能课程中促进计算思维实践的游戏学习活动。在本研究中,人工智能课程“挑战井字棋”在高中进行。结果表明:人工智能课程中基于游戏的学习可以帮助学生掌握人工智能学科知识,显著改善计算思维练习,增强学习兴趣、动力、自信,减少认知负荷。因此,本研究提供了额外的证据,证明使用基于游戏的学习策略是一种有效的学习方法,可以提高学习成绩和计算思维练习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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