Scenario Generation with Cellular Automaton for Game-Based Crisis Simulation System

Pisit Praiwattana, A. Rhalibi
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引用次数: 2

Abstract

Crisis is infrequent and unpredictable event which is challenging to prepare and resolve. Scenario generation for modeling a crisis using computational approach is preferable due to its flexibility to produce automated variation of scenario based on different setup key factors. Combining crisis generation with game technology, serious-game game can be developed to provide potential support in training and simulation practice of real-world crisis situation to different stakeholders. Therefore, in this paper, we propose a computational framework to provide automated generation of a fire crisis scenario with firefighter-agent simulation using cellular automaton with influence map for agent behavior optimization, and visualization using a 3D game engine. The framework is evaluated based on performance, convergence and realistic behavior of both crisis event (e.g. fire propagation or control) and crisis resolution (e.g. firefighter solving the crisis).
基于元胞自动机的游戏危机模拟系统场景生成
危机是一种罕见且不可预测的事件,它对准备和解决具有挑战性。使用计算方法对危机建模的场景生成是可取的,因为它可以灵活地根据不同的设置关键因素自动生成场景的变化。将危机生成与游戏技术相结合,可以开发出严肃游戏游戏,为不同利益相关者提供现实危机情境的培训和模拟实践的潜在支持。因此,在本文中,我们提出了一个计算框架,以提供自动生成火灾危机场景,并使用元胞自动机进行消防员-代理模拟,并使用影响图进行代理行为优化,并使用3D游戏引擎进行可视化。该框架基于危机事件(例如火灾传播或控制)和危机解决(例如消防员解决危机)的性能,收敛和现实行为进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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