“Go up in smoke”: Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals

Simon Langener, J. VanDerNagel, R. Klaassen, P. Valk, D. Heylen
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引用次数: 3

Abstract

Tobacco smoking is substantially more prevalent in vulnerable groups, such as people with intellectual disability, psychiatric disorders, or low socioeconomic status. Though smoking cessation programs for the general population are available, accessible and inclusive approaches are lacking. An encouraging new approach toward more practice-oriented and tailorable smoking cessation is virtual reality. Research indicates that virtual environments (VEs) with tobacco-related cues can elicit cue-reactivity (e.g. craving and physiological responses) and provide various new options to integrate treatment approaches. Yet, the potential to elicit cue-reactivity and the practicability of cue-reactivity measures have not been studied in vulnerable groups. This explorative study aggregated the data of twenty-three vulnerable individuals, who present themselves in three clinical settings, to validate the VEs, assess the practicability of several cue-reactivity measures (i.e. self-report questionnaires, psychophysiological data), and investigate the initial acceptance toward a prototype VE with tobacco-related cues. The results confirm the potential of the VE to elicit tobacco craving compared to baseline scores and craving in a neutral VE, as measured using one-dimensional (VAS) and multi-dimensional scales (QSU-Brief). Furthermore, the participants reported a good initial acceptance toward the VE as a potential treatment for smoking cessation. However, measuring psychophysiological responses in the clinical setting proved to be unfeasible in this research. Future studies should investigate the versatile possibilities of VEs to assess and treat vulnerable groups with tobacco dependence.
“在烟雾中上升”:可行性和初步接受的虚拟环境,以衡量烟草渴望在弱势群体
吸烟在弱势群体中更为普遍,例如智力残疾、精神障碍或社会经济地位低下的人群。虽然有针对普通人群的戒烟计划,但缺乏可获取和包容的方法。虚拟现实是一种令人鼓舞的新方法,可以使戒烟更加注重实践和量身定制。研究表明,带有烟草相关线索的虚拟环境(VEs)可以引发线索反应(如渴望和生理反应),并为整合治疗方法提供各种新的选择。然而,引发线索反应性的可能性和线索反应性措施的实用性尚未在弱势群体中进行研究。本探索性研究汇总了23名易受伤害个体的数据,他们在三种临床环境中出现,以验证虚拟现实,评估几种线索反应性措施的实用性(即自我报告问卷,心理生理数据),并调查对带有烟草相关线索的原型虚拟现实的初步接受程度。结果证实,与基线分数和中性VE的渴望相比,VE诱发烟草渴望的潜力,使用一维(VAS)和多维量表(QSU-Brief)进行测量。此外,参与者报告了对VE作为戒烟的潜在治疗方法的良好初步接受。然而,在临床环境中测量心理生理反应在本研究中被证明是不可行的。未来的研究应调查电子烟在评估和治疗烟草依赖弱势群体方面的多种可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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