Automated Evaluation of Child Emotion Expression and Recognition Abilities

Sahdiya Suhan, Kovishwakarunya Kalaichelvan, Lahiru Samarage, D. Alahakoon, Pradeepa Samarasinghe, Madhuka Nadeeshani
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Abstract

Advancement of human computer interactions have led to the development of automated systems for the study of facial emotions. Currently, human intervention is required to identify the emotional state of an individual, thus our study proposes an automated process using a novel mobile application named Chezer which aims to identify the emotion expression and recognition abilities of children. The main objective of this study is to provide an affordable application to low income families by eliminating the need to visit clinics for child emotion related concerns. Chezer uses a multi-sensory gaming approach in developing games to identify the emotion expression and recognition ability of a child, where a level and a scenario based gaming methods are implemented respectively. The games include various methods such as visual and audio stimulation and quiz based assessments to aid a parent in analyzing the ability of their children. To evaluate the games, an emotion prediction model based on Convolution Neural Network which yields an accuracy of 90% is incorporated along with other models to detect valence, arousal and emotion levels which makes the study unique in the context of children. Valence and arousal detection models yield Root Mean Square Error scores of 0.23 and 0.05 respectively. LIRIS and EmoReact children video datasets were used for the model training and testing purposes. Further, the application was tested among the children at Sri Lanka which yielded promising results. Overall, combination of all these features in a single application makes the study novel.
儿童情绪表达和识别能力的自动评估
人机交互的进步导致了面部情绪研究自动化系统的发展。目前,识别个体的情绪状态需要人为干预,因此我们的研究提出了一个自动化的过程,使用一个名为Chezer的新型移动应用程序,旨在识别儿童的情绪表达和识别能力。本研究的主要目的是为低收入家庭提供一种负担得起的应用程序,通过消除需要访问诊所的儿童情绪相关问题。Chezer在开发游戏时使用了多感官游戏方法来识别儿童的情感表达和识别能力,其中分别实施了基于关卡和基于场景的游戏方法。这些游戏包括各种方法,如视听刺激和以测验为基础的评估,以帮助家长分析孩子的能力。为了评估游戏,基于卷积神经网络的情绪预测模型(准确率为90%)与其他模型一起用于检测价、唤醒和情绪水平,这使得该研究在儿童背景下是独一无二的。效价和唤醒检测模型的均方根误差分别为0.23和0.05。LIRIS和EmoReact儿童视频数据集用于模型训练和测试。此外,该应用程序在斯里兰卡的儿童中进行了测试,产生了令人鼓舞的结果。总的来说,在一个应用程序中结合所有这些功能使研究新颖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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