A design framework for playful wearables

O. Buruk, K. Isbister, Theresa Jean Tanenbaum
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引用次数: 21

Abstract

Deployment of wearables for games has attracted the interest of designers and researchers both in academia and industry. However, few of these projects treat wearables as an integral part of the gameplay, often considering them as an extension of the central on-screen experience. While preliminary forays into wearable play show promise, we see a need for a rigorous design framework to illuminate the possibilities for the future of wearables for playful interaction design. In this paper we propose a Design Framework for Playful Wearables stemming from our extensive research and hands-on experience in leading four long-term game research projects incorporating wearables. We divide our framework into three high-level categories: the performative, the social and the interactive. We contend that this design space can be both a design tool for creators of wearable playful activities, as well as an analytical lens for evaluating existing wearable systems.
有趣的可穿戴设备的设计框架
在游戏中部署可穿戴设备吸引了学术界和工业界的设计师和研究人员的兴趣。然而,这些项目中很少将可穿戴设备视为游戏玩法的组成部分,通常将其视为中央屏幕体验的延伸。虽然对可穿戴游戏的初步尝试显示出希望,但我们认为需要一个严格的设计框架来阐明可穿戴设备在有趣交互设计方面的未来可能性。在本文中,我们提出了一个有趣的可穿戴设备设计框架,该框架源于我们在领导四个包含可穿戴设备的长期游戏研究项目中的广泛研究和实践经验。我们将我们的框架分为三个高层次的类别:表演性、社会性和互动性。我们认为,这个设计空间既可以成为可穿戴娱乐活动创作者的设计工具,也可以成为评估现有可穿戴系统的分析视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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