Active Learning Using Quizizz in Procedure Text Class XI SMK Nusantara 02 Kesehatan

R. Maulinda
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Abstract

In this COVID-19 situation, it is a challenge for teachers to still be able to create fun, interesting and active learning. Although learning is carried out remotely or online, teachers must be able to increase student activity. Although learning is carried out remotely or online, teachers must be able to increase student activity. Student activity can be created through the application of interesting learning media. One of the interesting learning media in online learning is using the Quizizz educational game. This quizizz educational game usually uses a laptop or smartphone and can be carried out anywhere. The Quizizz educational learning is used for learning Procedure Text in class XI SMK Nusantara 02 Kesehatan. Through the descriptive method, this learning is supported by material observation, evaluation and interviews. The results obtained are that students enjoy this educational game and understand the material available in the Quiziz application faster.
在2019冠状病毒病疫情的背景下,教师们仍然能够创造有趣、有趣和积极的学习是一项挑战。虽然学习是远程或在线进行的,但教师必须能够增加学生的活动。虽然学习是远程或在线进行的,但教师必须能够增加学生的活动。通过应用有趣的学习媒介,创造学生活动。在线学习中有趣的学习媒体之一是使用Quizizz教育游戏。这款益智游戏通常使用笔记本电脑或智能手机,可以在任何地方进行。通过描述性的方法,通过材料观察、评价和访谈来支持这种学习。所获得的结果是,学生喜欢这个教育游戏和理解材料可在测验应用程序更快。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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