Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom

Todd Berreth, E. Polyak, Patrick J. Fitzgerald
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Abstract

Project-based courses in Art + Design and Computer Science curriculum foster innovation spaces that require creative thinking and multidisciplinary problem solving for unorthodox scenarios through the interplay of technology, arts, and design thinking. “Story-Go-Round” is a physical development platform for producing augmented digital experiences, designed exclusively as an assignment to tell stories through interactive control and gameplay via circular rotating sets. We propose a miniature mechanical and replaceable “carousel-like” stage linked to a game engine, which controls the rotation using a motor as well as streaming live camera feeds of the stage directly into the game environment. The assignment is inspired by the historical aspects of replaceable computer media such as game cartridges, and early animation devices such as the zoetrope and animated concertina. The stage component is open to continuous physical interaction for an evolving set design, like the process used in stop motion animation set building. The assignment asks students to develop a seamless circling narrative by understanding material and spatial choices and their impact as seen through the camera as well as inside the game engine as logically meaningful and visually important components. The narrative can evolve around a defined theme, or simply focus on engaging and innovative play. In groups, students complete the stage design by curating resources and assembling found objects, fabricating custom environments, through hand-skills, digital fabrication and simple electronics. They then proceed to produce digital assets, animation and interactivity, including and not limited to game mechanics, control schemes and augmented reality. The assignment lowers the intimidation factor by reenacting the forgiving process of making dioramas and integrating this with foundational skills in game design and programming, and the breadth of digital making. The benefit of this assignment is to think outside the box and leave the comfort zone in order to innovate, collaborate, and learn.
故事循环:多学科课堂中的增强现实故事
艺术+设计和计算机科学课程中基于项目的课程培养创新空间,通过技术,艺术和设计思维的相互作用,需要创造性思维和多学科问题解决非正统场景。“Story-Go-Round”是一个制作增强数字体验的物理开发平台,专门设计为通过圆形旋转装置通过互动控制和游戏玩法讲述故事的作业。我们提出了一个微型机械和可更换的“旋转木马式”舞台,它与游戏引擎相连,使用马达控制旋转,并将舞台的实时摄像机馈送直接传输到游戏环境中。该作业的灵感来自于可替换的计算机媒体,如游戏卡带,以及早期的动画设备,如西洋镜和动画手风琴。舞台组件对不断发展的布景设计的持续物理交互是开放的,就像在定格动画布景中使用的过程一样。该作业要求学生通过理解材料和空间选择及其通过相机以及游戏引擎内部作为逻辑上有意义和视觉上重要的组件所看到的影响来开发无缝的循环叙事。故事可以围绕一个明确的主题发展,或者只是专注于引人入胜和创新的玩法。学生们以小组为单位,通过手工技能、数字制作和简单的电子设备,整理资源、组装发现的物品、制作定制的环境,完成舞台设计。然后他们继续制作数字资产,动画和交互性,包括但不限于游戏机制,控制方案和增强现实。这项任务通过重现制作立体模型的宽容过程,并将其与游戏设计和编程的基本技能以及数字制作的广度相结合,降低了恐吓因素。这项任务的好处是跳出思维定式,为了创新、合作和学习而离开舒适区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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