The Effectiveness of Educational Applications: Two Small Empirical Investigations~!2009-03-16~!2009-05-29~!2009-07-02~!

I. Masiello, K. Lonka, Matti Nikkola, H. Hirschfeld
{"title":"The Effectiveness of Educational Applications: Two Small Empirical Investigations~!2009-03-16~!2009-05-29~!2009-07-02~!","authors":"I. Masiello, K. Lonka, Matti Nikkola, H. Hirschfeld","doi":"10.2174/1876519X00902010010","DOIUrl":null,"url":null,"abstract":"ICT is thought to be successful in helping students to learn more deeply and actively. Despite its popularity, evidence as to its effectiveness is undergoing increased scrutiny. This article reports on the empirical investigation of the implementation of two interactive animations. Questionnaires measured students' learning styles, ICT competence and students' impressions of the animations. In Study I, medical students were matched-paired into experimental and control groups, and their performance was compared by a short written test. In Study II, physiotherapy students were arranged into two pre-existing groups. The results in Study I showed that there was no statistical difference between the control and experimental groups. A positive trend was found between deep processing and general test score. Also statistical signifi- cance was found between deep processing and three-dimensional perception. In Study II, the two groups performed equally on a final exam, but the experimental group scored significantly higher on a specially constructed question to test the effect of the animation. Further, Lack of Regulation had a negative effect on the scores of a final exam. The fundamen- tal result of these small studies was that of deep learning and a lack of constructive regulative study patterns being more relevant for the learning tasks than the interactive applications themselves. This has implications for teachers who should explore alternative teaching strategies to promote deep learning.","PeriodicalId":304672,"journal":{"name":"The Open Medical Education Journal","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Open Medical Education Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2174/1876519X00902010010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

ICT is thought to be successful in helping students to learn more deeply and actively. Despite its popularity, evidence as to its effectiveness is undergoing increased scrutiny. This article reports on the empirical investigation of the implementation of two interactive animations. Questionnaires measured students' learning styles, ICT competence and students' impressions of the animations. In Study I, medical students were matched-paired into experimental and control groups, and their performance was compared by a short written test. In Study II, physiotherapy students were arranged into two pre-existing groups. The results in Study I showed that there was no statistical difference between the control and experimental groups. A positive trend was found between deep processing and general test score. Also statistical signifi- cance was found between deep processing and three-dimensional perception. In Study II, the two groups performed equally on a final exam, but the experimental group scored significantly higher on a specially constructed question to test the effect of the animation. Further, Lack of Regulation had a negative effect on the scores of a final exam. The fundamen- tal result of these small studies was that of deep learning and a lack of constructive regulative study patterns being more relevant for the learning tasks than the interactive applications themselves. This has implications for teachers who should explore alternative teaching strategies to promote deep learning.
教育应用的有效性:两个小的实证调查
信息通信技术被认为在帮助学生更深入、更积极地学习方面是成功的。尽管它很受欢迎,但其有效性的证据正在受到越来越多的审查。本文报告了两个交互式动画实施的实证调查。问卷测量了学生的学习风格、ICT能力和学生对动画的印象。在研究一中,医学生被配对成实验组和对照组,并通过一个简短的笔试来比较他们的表现。在研究二中,物理治疗学生被分为两组。研究1的结果显示,对照组和实验组之间没有统计学差异。深度加工与综合考试成绩呈正相关。在深度加工和三维知觉之间也发现了统计学意义。在研究二中,两组学生在期末考试中的表现相当,但实验组在一个专门设计的测试动画效果的问题上得分明显更高。此外,缺乏监管对期末考试的分数产生了负面影响。这些小型研究的基本结果是深度学习和缺乏建设性的规则学习模式,与学习任务比交互式应用程序本身更相关。这对教师来说意味着他们应该探索其他教学策略来促进深度学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信