Attractiveness of Single-Agent Game: Case Study Using Sliding Puzzle

Chang Liu, Shunqi Huang, Mohd Nor Akmal Khalid, H. Iida
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引用次数: 2

Abstract

The 8-sliding puzzle game, with its characteristic, is beneficial to human logical training and well-known single-agent game worldwide. This study is interested in determining the attractiveness of the game by analyzing the inner mechanism of the game. By adopting total steps to solve the game and the success rate as the game progress model, the game sophistication can be quantified by utilizing the game refinement theory and law of motions in mind. The game's sophisticated zone, engagement, movement freedom, and entertainment depths for different levels of player can be determined for both AI (via A* algorithm) and human players. The 8-sliding puzzle game was also analyzed as a board game and sports game for its attractiveness. Such findings could contribute to the evolutionary changes in the sliding puzzle games.
单智能体博弈的吸引力:以滑动谜题为例
8滑拼图游戏以其独特的特点,有利于人类的逻辑训练,是世界知名的单智能体游戏。本研究旨在通过分析游戏的内在机制来确定游戏的吸引力。通过采用解决游戏的总步数和成功率作为游戏进程模型,可以利用游戏细化理论和运动规律来量化游戏的复杂程度。游戏的复杂区域、粘性、移动自由和不同级别玩家的娱乐深度可以由AI(通过A*算法)和人类玩家共同决定。8滑拼图游戏也被分析为棋盘游戏和体育游戏的吸引力。这些发现可能有助于滑动益智游戏的进化变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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