N. S. Molina-Moreno, M. S. Avila-Garcia, M. Bianchetti, D. Claudio-González, Marcelina Pantoja-Flores
{"title":"Impact of Technology in Collaborative and Interactive Programming Activities: Gathering Children's Feedback","authors":"N. S. Molina-Moreno, M. S. Avila-Garcia, M. Bianchetti, D. Claudio-González, Marcelina Pantoja-Flores","doi":"10.1109/CONISOFT.2017.00029","DOIUrl":null,"url":null,"abstract":"Visual programming tools are a great mean for introducing children to programming and to develop a skill set for algorithmic thinking. Collaborative learning and pair programming have demonstrated to have social and learning benefits. However, some of the online programming tools available for children are not designed to allow simultaneous and equitable participation of team members since they allow only for a single control point. In this paper, a preliminary study to cull ideas, insights, and design considerations for a formal programming course for children aged 8-10 using collaborative learning as a pedagogical approach is presented. Three setups were provided: 1) lo-fi prototype, 2) PC, 3) a 46” multi-touch display limited by the application to a single touch entry. Children played a “user” role and provided feedback at the end of the sessions. The feedback provided was mixed, regarding their setup preference, but they all agree to like teamwork.","PeriodicalId":357557,"journal":{"name":"2017 5th International Conference in Software Engineering Research and Innovation (CONISOFT)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 5th International Conference in Software Engineering Research and Innovation (CONISOFT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CONISOFT.2017.00029","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Visual programming tools are a great mean for introducing children to programming and to develop a skill set for algorithmic thinking. Collaborative learning and pair programming have demonstrated to have social and learning benefits. However, some of the online programming tools available for children are not designed to allow simultaneous and equitable participation of team members since they allow only for a single control point. In this paper, a preliminary study to cull ideas, insights, and design considerations for a formal programming course for children aged 8-10 using collaborative learning as a pedagogical approach is presented. Three setups were provided: 1) lo-fi prototype, 2) PC, 3) a 46” multi-touch display limited by the application to a single touch entry. Children played a “user” role and provided feedback at the end of the sessions. The feedback provided was mixed, regarding their setup preference, but they all agree to like teamwork.