NO-RPG, a game interface to common core sequenced third-party educational games

Kay Berkling, M. Incekara, Tom Wolske
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引用次数: 1

Abstract

This work is part of a series of publications on enabling education for children without access to schools, teachers and who have little parental guidance. New estimates by UNESCO reveal that 263 million children and youth are out of school. At the moment there exist no open source free online schools that do not expect a teacher to accompany the student journey. Without a teacher to help, a game environment can provide motivation, sequencing and content. The platform that we have been working on implements the framework for sorting educational games along the US common core standards. The current publication continues this work by adding the game interface that connects the external content with the child. A prototypical Role Playing Game (RPG) allows children to discover third party educational games leveled by grade and subject. The resulting game can be classified as a MOOC because it is an online course aimed at unlimited participation and open access via the web. The result of this work is the open source code of a game and an installed instance that can be used to connect third party games. The next step is to fill the underlying framework with educational games that hook into the various standards and evaluate the game with children.
NO-RPG,一个游戏接口,共同的核心顺序第三方教育游戏
这项工作是关于使没有机会上学、没有老师和没有父母指导的儿童获得教育的一系列出版物的一部分。联合国教科文组织最新估计显示,全球失学儿童和青年达2.63亿。目前,没有一所免费的开源在线学校不希望有老师陪伴学生学习。没有老师的帮助,游戏环境可以提供动机、顺序和内容。我们一直致力于开发的平台是基于美国共同核心标准对教育游戏进行分类的框架。当前版本通过添加将外部内容与子元素连接起来的游戏界面继续了这项工作。一个典型的角色扮演游戏(RPG)允许孩子们发现按年级和科目分级的第三方教育游戏。最终的游戏可以被归类为MOOC,因为它是一门旨在通过网络无限制参与和开放访问的在线课程。这项工作的结果是游戏的开源代码和可用于连接第三方游戏的安装实例。下一步是用教育游戏填充基础框架,这些游戏与各种标准挂钩,并与儿童一起评估游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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