Invisible Dynamic Mechanic Adjustment in Virtual Reality Games

Justus Robertson, R. E. Cardona-Rivera, R. Young
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引用次数: 1

Abstract

A key part of managing a player’s virtual reality experience is ensuring that the environment behaves consistently to the player’s interaction. In some instances, however, it is important to change how the world behaves–i.e. the world’s simulation rules or mechanics–because doing so preserves the virtual environment’s intended quality. Mechanics changes must be done carefully; if too overt, they may be perceivable and potentially thwart a player’s sense of presence or agency.This paper reports the result of a study, which demonstrates the widely-held but heretofore-untested belief that changing an environment’s mechanics without considering what the player knows is visible to the player. The study’s findings motivate the paper’s second contribution: an automated method to perform invisible dynamic mechanics adjustment, which affords shifting a game’s previously-established mechanics in a manner that is not perceivably inconsistent to players. This method depends on a knowledge-tracking strategy and two such strategies are presented: (1) a conservative one, relevant to a wide variety of virtual environments, and (2) a more nuanced one, relevant to environments that will be experienced via head-mounted virtual reality displays. The paper concludes with a variety of design-centered considerations for the use of this artificial intelligence system within virtual reality.
虚拟现实游戏中的无形动态机制调整
管理玩家虚拟现实体验的一个关键部分是确保环境的行为与玩家的互动一致。然而,在某些情况下,改变世界的行为方式是很重要的。世界的模拟规则或机制——因为这样做保留了虚拟环境的预期质量。必须谨慎地进行机制改变;如果过于明显,它们可能会被察觉,并可能阻碍玩家的存在感或代理感。本文报告了一项研究的结果,该结果证明了一种被广泛接受但迄今尚未得到验证的信念,即在不考虑玩家所知的情况下改变环境机制。该研究的发现激发了论文的第二个贡献:一种执行无形动态机制调整的自动化方法,它能够以一种玩家不会察觉到不一致的方式改变游戏之前建立的机制。这种方法依赖于一种知识跟踪策略,并提出了两种这样的策略:(1)一种保守的策略,与各种各样的虚拟环境相关;(2)一种更细致的策略,与将通过头戴式虚拟现实显示器体验的环境相关。本文总结了在虚拟现实中使用这种人工智能系统的各种以设计为中心的考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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