Gamification and Health in a Holistic Perspective

Selin Ögel Aydın
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引用次数: 2

Abstract

Gamification and health are discussed from a one-sided perspective. Gamification and health studies focus on the use of gamification for health and overlook the perspective on how gamification affects health. This chapter discusses gamification and health in terms of organizations, individuals, and society, and addresses the effects of gamification on health and the use of gamification for health. Existing research on gamification and health addresses gamification practices developed for health and the health effects of gamification separately. Consequently, the aim of this chapter is to contribute to the original research collection organized into gamification studies in health from a holistic perspective.
整体视角下的游戏化与健康
游戏化和健康是从片面的角度来讨论的。游戏化和健康研究关注的是游戏化对健康的使用,而忽视了游戏化如何影响健康的观点。本章从组织、个人和社会的角度讨论了游戏化和健康,并讨论了游戏化对健康的影响以及游戏化对健康的使用。关于游戏化和健康的现有研究分别讨论了为健康而开发的游戏化实践和游戏化对健康的影响。因此,本章的目的是为从整体角度组织成健康游戏化研究的原始研究集合做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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