{"title":"Natural user interface for integral photography of dispersion-rendered diamond","authors":"Nahomi Maki, K. Yanaka","doi":"10.1145/2856400.2876013","DOIUrl":null,"url":null,"abstract":"The color of the diamond is dependent on the difference in the refractive indexes by wavelength, so we developed a dispersion rendering system using wavelength division [Maki et al. 2014]. Although various rainbow-like colors can be reproduced in the stone by this technique, another technology is necessary to reproduce the brilliance of a diamond, which is caused by the ray entered from outside that reflects and refracts many times on the surface. We introduced the extend fractional view (EFV) integral photography (IP)[Yanaka 2008], which is considered to be a display method of four-dimensional light field [Levoy et al. 1996, Gortler et al. 1996 ]. We developed an IP system reproducing a three-dimensional image that changes color depending on the direction an observer looks at in about 30 degrees of the primary viewing zone. [Maki et al. 2015] However, the observer cannot choose the direction of looking at a diamond beyond the viewing zone. To remove this limitation, we developed a more sophisticated system in which the viewer can look at the diamond from any direction they like, by naturally rotating it with his/her hand.","PeriodicalId":207863,"journal":{"name":"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2856400.2876013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The color of the diamond is dependent on the difference in the refractive indexes by wavelength, so we developed a dispersion rendering system using wavelength division [Maki et al. 2014]. Although various rainbow-like colors can be reproduced in the stone by this technique, another technology is necessary to reproduce the brilliance of a diamond, which is caused by the ray entered from outside that reflects and refracts many times on the surface. We introduced the extend fractional view (EFV) integral photography (IP)[Yanaka 2008], which is considered to be a display method of four-dimensional light field [Levoy et al. 1996, Gortler et al. 1996 ]. We developed an IP system reproducing a three-dimensional image that changes color depending on the direction an observer looks at in about 30 degrees of the primary viewing zone. [Maki et al. 2015] However, the observer cannot choose the direction of looking at a diamond beyond the viewing zone. To remove this limitation, we developed a more sophisticated system in which the viewer can look at the diamond from any direction they like, by naturally rotating it with his/her hand.
钻石的颜色取决于波长折射率的差异,因此我们开发了一种使用波长划分的色散渲染系统[Maki et al. 2014]。虽然通过这种技术可以在石头中再现各种彩虹般的颜色,但要再现钻石的光彩还需要另一项技术,这是由从外部进入的光线在表面多次反射和折射造成的。我们介绍了扩展分数视图(EFV)积分摄影(IP)[Yanaka 2008],它被认为是一种四维光场的显示方法[Levoy et al. 1996, Gortler et al. 1996]。我们开发了一个IP系统来再现三维图像,它会根据观察者在主观看区域30度左右的方向改变颜色。[Maki et al. 2015]然而,观察者不能选择在观看区域之外观看钻石的方向。为了消除这个限制,我们开发了一个更复杂的系统,在这个系统中,观看者可以从任何他们喜欢的方向观看钻石,通过用他/她的手自然地旋转它。