From preference into decision making: modeling user interactions in recommender systems

Qian Zhao, M. Willemsen, G. Adomavicius, F. M. Harper, J. Konstan
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引用次数: 6

Abstract

User-system interaction in recommender systems involves three aspects: temporal browsing (viewing recommendation lists and/or searching/filtering), action (performing actions on recommended items, e.g., clicking, consuming) and inaction (neglecting or skipping recommended items). Modern recommenders build machine learning models from recordings of such user interaction with the system, and in doing so they commonly make certain assumptions (e.g., pairwise preference orders, independent or competitive probabilistic choices, etc.). In this paper, we set out to study the effects of these assumptions along three dimensions in eight different single models and three associated hybrid models on a user browsing data set collected from a real-world recommender system application. We further design a novel model based on recurrent neural networks and multi-task learning, inspired by Decision Field Theory, a model of human decision making. We report on precision, recall, and MAP, finding that this new model outperforms the others.
从偏好到决策:在推荐系统中建模用户交互
推荐系统中的用户-系统交互包括三个方面:暂时浏览(查看推荐列表和/或搜索/过滤)、动作(对推荐项目执行动作,如点击、消费)和不作为(忽略或跳过推荐项目)。现代的推荐器从用户与系统交互的记录中构建机器学习模型,在这样做的过程中,它们通常会做出某些假设(例如,成对偏好顺序,独立或竞争概率选择等)。在本文中,我们着手研究这些假设在八个不同的单一模型和三个相关的混合模型中的三个维度对用户浏览数据集的影响,这些数据集收集自一个现实世界的推荐系统应用程序。我们进一步设计了一个基于循环神经网络和多任务学习的新模型,灵感来自决策场理论,一个人类决策模型。我们报告了精度、召回率和MAP,发现这个新模型优于其他模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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