Impact of Serious Game Design Factors and Problem based Pedagogy on Learning outcome

Fatima Gillani, Irum Inayat, C. V. Carvalho
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Abstract

Serious Games encompasses a wide range of goals including social awareness, public health initiatives, marketing, communications, industry, and so on but their primary concern is Education and training. These games intend to teach subject to players more than just emphasizing players' amusement and entertainment. The primary objective is to teach and train players in a playful environment. Games are too often developed in an ad-hoc manner while overlooking the use of pedagogical aspects and active learning principles. In this paper, we aim to address this issue by designing a serious game design model using Problem-based learning pedagogical aspects to assist the serious game designer. For this purpose, we mapped the problem-based learning principles with the game design factors and proposed a game design model based on 13 identified factors that are Goal, Scenario Exposition, autonomous, Control, Immersion, Challenge, Stimulus, Collaboration, Feedback, Authentic Learning, and Assessment. Followed by that, two experimental studies were conducted. First study was conducted to measure the impact of problem-based pedagogical game design factors on the learning outcome using an open source game that was customized based on the proposed model. The second study was conducted to check the impact of Collaboration and feedback on learning outcome. The results of the study reveal (1) problem based pedagogical mapped game design factors have a positive impact on the learning outcome of students and (2) procedural feedback to be the contributing factor in enhancing student performance.
严肃游戏设计因素和问题教学法对学习结果的影响
严肃游戏涵盖了广泛的目标,包括社会意识、公共健康倡议、市场营销、沟通、行业等,但他们主要关注的是教育和培训。这些游戏旨在向玩家传授主题,而不仅仅是强调玩家的乐趣和娱乐。主要目标是在有趣的环境中教导和训练玩家。游戏经常以一种临时的方式开发,而忽视了教学方面和主动学习原则的使用。在本文中,我们的目标是通过设计一个严肃的游戏设计模型来解决这个问题,该模型使用基于问题的学习教学法来帮助严肃的游戏设计师。为此,我们将基于问题的学习原则与游戏设计因素进行了映射,并提出了一个基于13个确定因素的游戏设计模型,这13个因素是目标、场景展示、自主、控制、沉浸、挑战、刺激、协作、反馈、真实学习和评估。随后进行了两项实验研究。第一项研究是使用基于所提出的模型定制的开源游戏来衡量基于问题的教学游戏设计因素对学习结果的影响。第二项研究是为了检验协作和反馈对学习结果的影响。研究结果表明:(1)基于问题的教学地图游戏设计因素对学生的学习结果有积极影响;(2)程序反馈是提高学生成绩的促进因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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