{"title":"Procedural wrinkles generation in the implicit skinning framework","authors":"F. Turchet, O. Fryazinov, M. Romeo","doi":"10.1145/2820926.2820937","DOIUrl":null,"url":null,"abstract":"Among the procedural skinning methods, implicit skinning [Vaillant et al. 2014] allows to achieve effects like bulge in contact with the use of gradient-based operators, but fine details like wrinkling are missing. Physics-inspired methods make use of the stretch tensor to produce controllable, believable results at acceptable computational cost [Rohmer et al. 2010]. We propose a method that generates plausible and temporally-coherent wrinkles for skeleton-driven 3D animated characters, by extending the implicit skinning framework.","PeriodicalId":432851,"journal":{"name":"SIGGRAPH Asia 2015 Posters","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2820926.2820937","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Among the procedural skinning methods, implicit skinning [Vaillant et al. 2014] allows to achieve effects like bulge in contact with the use of gradient-based operators, but fine details like wrinkling are missing. Physics-inspired methods make use of the stretch tensor to produce controllable, believable results at acceptable computational cost [Rohmer et al. 2010]. We propose a method that generates plausible and temporally-coherent wrinkles for skeleton-driven 3D animated characters, by extending the implicit skinning framework.
在程序蒙皮方法中,隐式蒙皮[Vaillant et al. 2014]通过使用基于梯度的操作符可以实现凸起等效果,但缺少诸如起皱等细节。受物理启发的方法利用拉伸张量在可接受的计算成本下产生可控的、可信的结果[Rohmer et al. 2010]。我们提出了一种方法,通过扩展隐式蒙皮框架,为骨骼驱动的3D动画人物生成可信的和时间连贯的皱纹。