Procedural wrinkles generation in the implicit skinning framework

F. Turchet, O. Fryazinov, M. Romeo
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Abstract

Among the procedural skinning methods, implicit skinning [Vaillant et al. 2014] allows to achieve effects like bulge in contact with the use of gradient-based operators, but fine details like wrinkling are missing. Physics-inspired methods make use of the stretch tensor to produce controllable, believable results at acceptable computational cost [Rohmer et al. 2010]. We propose a method that generates plausible and temporally-coherent wrinkles for skeleton-driven 3D animated characters, by extending the implicit skinning framework.
隐式蒙皮框架中的程序皱纹生成
在程序蒙皮方法中,隐式蒙皮[Vaillant et al. 2014]通过使用基于梯度的操作符可以实现凸起等效果,但缺少诸如起皱等细节。受物理启发的方法利用拉伸张量在可接受的计算成本下产生可控的、可信的结果[Rohmer et al. 2010]。我们提出了一种方法,通过扩展隐式蒙皮框架,为骨骼驱动的3D动画人物生成可信的和时间连贯的皱纹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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