View-dependent displacement mapping

Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shimin Hu, B. Guo, H. Shum
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引用次数: 184

Abstract

Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.
依赖于视图的位移映射
重要的视觉效果产生于表面的细观结构,如细尺度的阴影、遮挡和轮廓。为了有效地呈现其细节外观,我们引入了一种称为视图相关位移映射(VDM)的技术,该技术沿着观看方向建模表面位移。与传统的位移映射不同,VDM允许有效地渲染自阴影、遮挡和轮廓,而不会增加底层表面网格的复杂性。VDM基于逐像素处理,通过硬件加速,可以实时渲染具有丰富视觉外观的细观结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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