Leader selection games under link noise injection attacks

Andrew Clark, L. Bushnell, R. Poovendran
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引用次数: 4

Abstract

In a leader-follower multi-agent system, the states of a set of leader agents are controlled directly by the system owner and used to influence the behavior of the remaining follower agents. When deployed in hostile environments, leader-follower systems may be disrupted by adversaries introducing noise in the communication links between agents through interference or false packet insertion, thus corrupting the states of the follower agents. In this paper, we study the problem of mitigating the effect of noise injection attacks by selecting leader agents. We address two cases within a supermodular game-theoretic framework. In the first case, a fixed set of leaders is chosen when the system is initialized. We model this case as a Stackelberg game, in which the system moves first by choosing leaders in order to minimize the worst-case error and the adversary responds by introducing noise. In the second case, the set of leaders varies over time. We study the second case as a simultaneous-move game between the system and an adversary. We show that the game formulations for both cases have equilibria that can be approximated up to a provable bound using supermodular optimization techniques. We illustrate our approach via simulations.
链路噪声注入攻击下的首领选择博弈
在leader-follower多智能体系统中,一组leader智能体的状态由系统所有者直接控制,并用于影响剩余follower智能体的行为。当部署在敌对环境中时,攻击者可能会通过干扰或假数据包插入在代理之间的通信链路中引入噪声,从而破坏随从代理的状态。本文研究了通过选择领导代理来减轻噪声注入攻击影响的问题。我们在一个超模博弈论框架中讨论了两种情况。在第一种情况下,在初始化系统时选择一组固定的leader。我们将这种情况建模为Stackelberg博弈,在这个博弈中,系统首先通过选择领导者来最小化最坏情况的错误,而对手则通过引入噪声来做出回应。在第二种情况下,领导者的组合随着时间的推移而变化。我们将第二种情况研究为系统和对手之间的同时移动博弈。我们证明了这两种情况的博弈公式都有平衡点,可以用超模优化技术逼近到一个可证明的界。我们通过模拟来说明我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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