Involving Students in the Co-Creation of a Complex, Evolving Learning Environment

IxD&A Pub Date : 2019-09-20 DOI:10.55612/s-5002-042-004
Naemi Luckner, Peter Purgathofer, G. Fitzpatrick
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引用次数: 4

Abstract

Technology-enhanced learning (TEL) is a promising solution for higher education settings by creating a collaborative, engaging learning experience despite high student numbers and a lack of individual feedback and support. When creating such TEL environments to fit a particular local context, co-creation methods provide a way for all stakeholders to meaningfully address and design for their own needs. In our specific university context, we are working on supporting different forms of learning within large, face-to-face university lectures. Our goal is to create a learning environment for students to learn and evolve in a self-directed and collaborative manner, using a mixture of traditional lectures and online learning activities. Throughout the creation of this innovative TEL environment, we made a point of inviting students to participate in the design and development process. We introduced multiple modes of co-creation for students to reflect on the current system, create prototypes and redesigns, and even practically implement new ideas and solutions. In this paper we reflect on these different modes of co-creation and discuss their impact on various design spaces within this project - the learning design, the learning content and the learning platform. Our findings point to the necessity of using multiple modes of co-creation simultaneously to get a better picture of the complex educational context and interconnections between design spaces.
让学生参与共同创造一个复杂的、不断变化的学习环境
尽管学生人数众多,缺乏个人反馈和支持,但技术增强学习(TEL)通过创造协作、引人入胜的学习体验,为高等教育环境提供了一种很有前途的解决方案。当创建这样的TEL环境以适应特定的当地环境时,共同创造方法为所有利益相关者提供了一种有意义的解决和设计自己需求的方法。在我们特定的大学背景下,我们正在努力支持不同形式的大型面对面大学讲座学习。我们的目标是创造一个学习环境,让学生以自主和合作的方式学习和发展,使用传统讲座和在线学习活动的混合。在创建这个创新的TEL环境的过程中,我们特别邀请学生参与设计和开发过程。我们引入了多种共同创造模式,让学生反思当前的系统,创造原型和重新设计,甚至实际实施新的想法和解决方案。在本文中,我们反思了这些不同的共同创造模式,并讨论了它们对项目中各个设计空间的影响——学习设计、学习内容和学习平台。我们的研究结果指出,有必要同时使用多种共同创造模式,以更好地了解复杂的教育环境和设计空间之间的相互联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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