Infiniviz: Taking Quake 3 Arena on a Large-Scale Display System to the Next Level

Rudolfs Bundulis, G. Arnicans
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引用次数: 1

Abstract

The authors of this paper have previously presented a large-scale display system called Infiniviz in other publications. Infiniviz attempts to improve network bandwidth consumption and computational performance compared to other existing large-scale display systems. Since the previous publications have been made in early development stages of Infiniviz, only the overview of the software architecture and details of hardware implementation have been presented so far. This paper contains a real-life test of Infiniviz running Quake 3 Arena at a resolution of 9600 x 5400 at 24 fps. Also, in this paper, the authors have tried to match their results to what has been published by other researchers to provide the foundation for the claims of improvement.
Infiniviz:将《雷神之锤3》的大型显示系统推向新高度
这篇论文的作者之前曾在其他出版物中介绍过一种名为Infiniviz的大型显示系统。与其他现有的大规模显示系统相比,Infiniviz试图改善网络带宽消耗和计算性能。由于之前的出版物是在Infiniviz的早期开发阶段发表的,因此到目前为止只介绍了软件体系结构的概述和硬件实现的细节。本文包含Infiniviz运行《雷神之锤3竞技场》的真实测试,分辨率为9600 x 5400,帧率为24 fps。此外,在这篇论文中,作者试图将他们的结果与其他研究人员发表的结果相匹配,以提供声称改善的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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