The suitability of the Java language for computer-graphics and visualisation research

F. Dévai, Mizanur Rahman
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引用次数: 1

Abstract

The potential and the limitations of the Java language for graphics and visualisation research are evaluated. Evidence is offered that Java is adequate for high-performance computing and still has the added benefit of the portability of its compiled byte code over a wide range of platforms. It is demonstrated that, contrary to popular belief, there is an efficient way for reading and writing individual pixels. It is also demonstrated that graphics primitives can be drawn in one memory access per pixel even without pointer arithmetics. Just-in-time and hot-spot compiler technologies considerably improve the speed of the executable code, though some penalty remains for dynamic binding. Some inconsistencies and flaws in the design and implementations of the Java class libraries are noted. In general, however, Java offers both portability and adequate performance of the executable code, and also increased productivity due to its extensive class libraries, therefore it should be a serious consideration for researchers, developers and educators in graphics and visualisation.
Java语言在计算机图形学和可视化研究中的适用性
评估了Java语言在图形和可视化研究方面的潜力和局限性。有证据表明,Java对于高性能计算是足够的,并且仍然具有其编译的字节代码在各种平台上的可移植性的附加好处。这表明,与普遍的看法相反,有一种有效的方式来读取和写入单个像素。它还证明了图形原语可以在每个像素的一次内存访问中绘制,即使没有指针算法。即时编译器和热点编译器技术极大地提高了可执行代码的速度,尽管动态绑定仍然存在一些缺点。注意到Java类库的设计和实现中的一些不一致和缺陷。然而,一般来说,Java提供了可移植性和足够的可执行代码性能,并且由于其广泛的类库也提高了生产力,因此它应该是图形和可视化领域的研究人员、开发人员和教育工作者的认真考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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