Destruction as Deviant Leisure in EVE Online

K. Bergstrom
{"title":"Destruction as Deviant Leisure in EVE Online","authors":"K. Bergstrom","doi":"10.4101/jvwr.v13i1.7403","DOIUrl":null,"url":null,"abstract":"In this article, I argue for the inclusion of ‘deviant leisure’—a concept borrowed from the neighboring field of Leisure Studies—to provide Game Studies with a more robust theoretical toolkit to examine negative player-to-player interactions within online gameworlds. As a means of adding additional vocabulary to describe norms violating behavior, this article uses the Massively Multiplayer Online Game EVE Online as a case study to demonstrate how deviant leisure can be an effective framework for unpacking some of the behaviors observed within gameworlds that don’t quite fit into other commonly used categories such as dark play, griefing, trolling, or toxicity. Of particular value for Game Studies, deviant leisure has within it an embedded critique of the social order. In this article, I argue that what is happening in EVE is a rejection of games being coopted by society into becoming an activity that must be productive, and instead via the lens of deviant leisure we can recast these events as a struggle for gameplay to return to leisure for leisure’s sake.","PeriodicalId":359201,"journal":{"name":"The Journal of Virtual Worlds Research","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Journal of Virtual Worlds Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4101/jvwr.v13i1.7403","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

In this article, I argue for the inclusion of ‘deviant leisure’—a concept borrowed from the neighboring field of Leisure Studies—to provide Game Studies with a more robust theoretical toolkit to examine negative player-to-player interactions within online gameworlds. As a means of adding additional vocabulary to describe norms violating behavior, this article uses the Massively Multiplayer Online Game EVE Online as a case study to demonstrate how deviant leisure can be an effective framework for unpacking some of the behaviors observed within gameworlds that don’t quite fit into other commonly used categories such as dark play, griefing, trolling, or toxicity. Of particular value for Game Studies, deviant leisure has within it an embedded critique of the social order. In this article, I argue that what is happening in EVE is a rejection of games being coopted by society into becoming an activity that must be productive, and instead via the lens of deviant leisure we can recast these events as a struggle for gameplay to return to leisure for leisure’s sake.
《星战前夜》中的破坏是一种越轨休闲
在本文中,我主张将“异常休闲”(从休闲研究的邻近领域借用的概念)纳入其中,为游戏研究提供一个更强大的理论工具包,以检验在线游戏世界中玩家与玩家之间的消极互动。作为一种添加额外词汇来描述违反规范行为的方法,本文以大型多人在线游戏《EVE Online》作为案例研究,展示了异常休闲如何成为一个有效的框架,用于解析游戏世界中观察到的一些行为,这些行为不太适合其他常用的类别,如黑暗游戏、悲伤、trolling或毒性。对于游戏研究来说,异常休闲包含着对社会秩序的批判。在这篇文章中,我认为《EVE》中所发生的一切是对游戏被社会所接纳并成为一种必须具有生产力的活动的拒绝,相反,通过偏离休闲的镜头,我们可以将这些事件重新定义为游戏玩法回归休闲的斗争。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信