GPU implementation of volume reconstruction and object detection in Digital Holographic Microscopy

L. Orzó, Z. Göröcs, István Szatmári, S. Tõkés
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引用次数: 10

Abstract

Using Digital Holographic Microscopy (DHM) we can gather information from a whole volume and thus we can avoid the small depth of field constraint of the conventional microscopes. This way a volume inspection system can be constructed, which is capable to find, segment, collect, and later classify those objects that flow through an inspection chamber. Digital hologram reconstruction and processing, however, require considerable computational resources. We are developing volume reconstruction and object detection algorithms that can speed up considerably by parallel hardware implementation. Therefore, we put these tasks into operation on a GPU. As data transfer of the reconstructed planes would slow down the algorithm, all the reconstruction, object detection processes are to be completed on the parallel hardware, while fine tuning of object reconstruction and classification will be done on a CPU later. The actual speed up of the GPU implemented algorithm comparing to its conventional CPU realization depends on the applied hardware devices. So far we reached a 10 times acceleration value.
数字全息显微镜中体重建和目标检测的GPU实现
使用数字全息显微镜(DHM)可以从整个体积上收集信息,从而避免了传统显微镜的小景深限制。这样就可以构建一个体积检测系统,它能够找到、分割、收集并稍后对流经检测室的物体进行分类。然而,数字全息图的重建和处理需要大量的计算资源。我们正在开发体积重建和目标检测算法,这些算法可以通过并行硬件实现大大加快速度。因此,我们将这些任务放在GPU上运行。由于重构平面的数据传输会减慢算法的速度,所以所有的重构、目标检测过程都在并行硬件上完成,而对象重构和分类的微调则在CPU上完成。与传统的CPU实现相比,GPU实现算法的实际速度取决于所应用的硬件设备。到目前为止,我们达到了10倍的加速度值。
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