MEC-Assisted FoV-Aware and QoE-Driven Adaptive 360° Video Streaming for Virtual Reality

Chih-Ho Hsu
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引用次数: 6

Abstract

Virtual reality (VR) has been envisioned as the killer-application in the 5G mobile networks. Among numerous VR services, 360° video streaming is the most promising one. Nevertheless, its wide adoption is hindered by large latency incurred in cloud-based video delivery and insufficient bandwidth resource in Radio Access Network (RAN). Fortunately, the emergence of Multi-access Edge Computing (MEC) become an enabler to fulfill the potential of VR by providing caching and computing resources at network edges. Also, since a user can view only a part of the entire 360° video frame due to the limitation of eye vision, users’ Quality of Experience (QoE) can be further enhanced if we can predict his Field of View (FoV). In this paper, we propose a novel MEC-assisted FoV-aware and QoE-driven Adaptive Streaming (MFQAS) scheme for 360° videos. Specifically, we first provide a comprehensive QoE model for 360° video streaming. Second, we adopt AutoRegression Moving Average (ARMA) model in FoV prediction. Finally, we propose a heuristic algorithm to optimize the caching and computing decision at MEC server based on predicted FoV so that users’ QoE can be enhanced. The simulation results show that our proposed method can provide much better prediction accuracy and QoE compared with baseline algorithms.
虚拟现实中mec辅助视场感知和qos驱动的自适应360°视频流
虚拟现实(VR)被设想为5G移动网络的杀手级应用。在众多的VR服务中,360°视频流是最有前途的一种。然而,基于云的视频传输产生的大延迟和无线接入网(RAN)带宽资源不足阻碍了其广泛采用。幸运的是,多访问边缘计算(MEC)的出现通过在网络边缘提供缓存和计算资源,成为实现VR潜力的推动者。此外,由于人眼的限制,用户只能看到整个360°视频帧的一部分,如果我们能够预测用户的视野(FoV),则可以进一步提高用户的体验质量(QoE)。在本文中,我们提出了一种新的mec辅助视场感知和qos驱动的360°视频自适应流(MFQAS)方案。具体来说,我们首先为360°视频流提供了一个全面的QoE模型。其次,采用自回归移动平均(ARMA)模型进行视场预测。最后,我们提出了一种基于预测视场的启发式算法来优化MEC服务器的缓存和计算决策,从而提高用户的QoE。仿真结果表明,与基准算法相比,该方法具有更好的预测精度和QoE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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