Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR

Ihshan Gumilar, Amit Barde, Ashkan F. Hayati, M. Billinghurst, Gun A. Lee, Abdul Momin, Charles Averill, Arindam Dey
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引用次数: 2

Abstract

Hyperscanning is an emerging method for measuring two or more brains simultaneously. This method allows researchers to simultaneously record neural activity from two or more people. While this method has been extensively implemented over the last five years in the real-world to study inter-brain synchrony, there is little work that has been undertaken in the use of hyperscanning in virtual environments. Preliminary research in the area demonstrates that inter-brain synchrony in virtual environments can be achieved in a manner similar to that seen in the real world. The study described in this paper proposes to further research in the area by studying how non-verbal communication cues in social interactions in virtual environments can affect inter-brain synchrony. In particular, we concentrate on the role eye gaze plays in inter-brain synchrony. The aim of this research is to explore how eye gaze affects inter-brain synchrony between users in a collaborative virtual environment.
通过虚拟眼睛连接大脑:VR中的眼睛注视方向和脑间同步
超扫描是一种新兴的同时测量两个或多个大脑的方法。这种方法允许研究人员同时记录两个或更多人的神经活动。虽然在过去的五年中,这种方法已经在现实世界中广泛应用于研究脑间同步,但在虚拟环境中使用超扫描的工作却很少。该领域的初步研究表明,虚拟环境中的脑间同步可以以与现实世界相似的方式实现。本文的研究建议通过研究虚拟环境中社会互动中的非语言交流线索如何影响脑间同步来进一步研究这一领域。我们特别关注眼睛注视在脑间同步中所起的作用。本研究的目的是探讨在协作虚拟环境中,眼睛注视如何影响用户之间的脑间同步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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