An Extended Approach for the Automatic Solution of Tangram Puzzles Using Permutation Heuristics

Fernanda Miyuki Yamada, Hiroki Takahashi, H. C. Batagelo, João Paulo Gois
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引用次数: 1

Abstract

The Tangram is a geometric puzzle composed of seven polygonal pieces that can be combined to form different patterns. In combinatorial optimization, the task of solving Tangram puzzles is known to be NP-hard. In this paper, we present an extension of a recent computational method for the automatic solution of Tangram puzzles. The original work considers the largest-first heuristic, in which the pieces are positioned inside the puzzle region following a sequence from the largest to the smallest in area size. We present three additional permutation heuristics that generate different sequences to guide the pieces positioning inside the puzzle region. The effectiveness of the proposed heuristics is indicated by the application of the extended method on the solution of different Tangram puzzles. Combining the executed experiments, the extended method solved 93.33% of the patterns included in a dataset in an average time of 53.0s, while the original implementation solved 86.67% of the same dataset in an average time of 51.4s.
利用排列启发式自动解七巧板的扩展方法
七巧板是由七个多边形组成的几何拼图,可以组合成不同的图案。在组合优化中,解决七巧板拼图的任务是np困难的。在本文中,我们提出了一个新的计算方法的扩展,用于自动解决七巧板难题。最初的工作考虑了最大优先启发式,其中的碎片被放置在拼图区域内,按照面积大小从最大到最小的顺序。我们提出了三个额外的排列启发式,产生不同的序列,以指导拼图区域内的碎片定位。将扩展方法应用于不同七巧板难题的求解,验证了启发式算法的有效性。结合已执行的实验,扩展方法在平均53.5 s的时间内解决了93.33%的数据集中包含的模式,而原始实现在平均51.4s的时间内解决了86.67%的数据集中包含的模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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