Camera Image Synchronisation in Multiple Camera Real-Time 3D Reconstruction of Moving Humans

Toby Duckworth, D. Roberts
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引用次数: 15

Abstract

We present an analysis of the requirement for input synchronisation in a multi-camera 3D reconstruction system for real-time applications such as telepresence.  Synchronisation of the cameras at the acquisition stage is universally used to ensure the images feeding the reconstruction algorithm were taken at the same time.  However, this requirement adds delays to the reconstruction pipeline, therefore increasing the end to end latency of the system.  While this has not been a significant problem for many of the applications of 3D reconstruction, it is for its application to tele-presence. Furthermore, synchronising the firing of cameras adds much financial cost to the system. Using real camera images of moving humans, we study the effect removing synchronisation has on the output reconstructed model over a range of camera configurations and relative frame delays.  From this we determine the synchronisation requirements for a 3D reconstruction telepresence system in terms of the maximum time between camera frames that gives rise to acceptable results.
运动人体多摄像机实时三维重建中的摄像机图像同步
我们提出了一个多摄像头三维重建系统的输入同步需求的分析,用于实时应用,如远程呈现。Â普遍采用相机在采集阶段的同步,以确保提供重建算法的图像是同时拍摄的。Â但是,这个需求增加了重构管道的延迟,因此增加了系统的端到端延迟。Â虽然这对于3D重建的许多应用来说并不是一个重要的问题,但它对于远程呈现的应用来说却是一个重要的问题。此外,同步发射摄像机给系统增加了大量的财务成本。使用真实的移动人类的相机图像,我们研究了在一系列相机配置和相对帧延迟下去除同步对输出重建模型的影响。Â由此,我们确定了3D重建远程呈现系统在相机帧之间的最大时间方面的同步要求,从而产生可接受的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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