Optimal hierarchical design of 2D dynamic meshes for videos

Isil Celasun, Erdal Ilgaz, A. Tekalp, P. Beek, N. Zhuang
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引用次数: 7

Abstract

This paper proposes methods for designing hierarchical 2D dynamic meshes, for representation of object-based video. This representation consists of a hierarchy of Delaunay meshes, obtained by recursive simplification of the initial fine level-of-detail mesh geometry. Nodes in the initial fine level-of-detail mesh are selected using an edge and corner detector. A dynamic programming-like approach is employed in the mesh simplification procedure to obtain an optimal hierarchical design. Mesh simplification entails removal of mesh nodes to reduce the level of detail. The selection of nodes to be removed is achieved by associating a cost with each mesh node. The hierarchical mesh representation can be applied in object-based video coding, storage and manipulation.
视频二维动态网格的优化分层设计
本文提出了基于对象的视频的分层二维动态网格的设计方法。这种表示由Delaunay网格的层次结构组成,通过递归简化初始精细细节网格几何形状而获得。使用边缘和角检测器选择初始精细细节网格中的节点。在网格简化过程中采用类似动态规划的方法来获得最优的分层设计。网格简化需要去除网格节点以降低细节水平。通过将成本与每个网格节点相关联来选择要删除的节点。分层网格表示可以应用于基于对象的视频编码、存储和处理。
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