Requirements Gathering for VR Simulators for Training: Lessons Learned for Globally Dispersed Teams

Vivian Gómez, Kelly Peñaranda, P. Figueroa
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引用次数: 2

Abstract

We report an empirical study on the use of current VR technologies for requirements gathering in the field of simulation and training. We used synchronous and asynchronous traditional techniques plus collaborative virtual environments such as MozillaHubs and AltspaceVR. Our results show that requirements gathering in VR makes a difference in the process of requirements identification. We report advantages and shortcomings that can be useful for future practitioners. For example, we found that VR sessions allowed for better identification of dimensions and sizes. VR sessions for requirements gathering could also benefit from better pointers and better sound.
培训VR模拟器的需求收集:全球分散团队的经验教训
我们报告了一项关于在模拟和培训领域使用当前VR技术收集需求的实证研究。我们使用了同步和异步的传统技术以及协作虚拟环境,如MozillaHubs和AltspaceVR。我们的研究结果表明,虚拟现实中的需求收集对需求识别过程产生了影响。我们报告了对未来的实践者有用的优点和缺点。例如,我们发现VR会话可以更好地识别尺寸和大小。用于需求收集的VR会议也可以从更好的指针和更好的声音中受益。
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