The Evolution of TV Systems, Content, and Users Toward Interactivity

Pablo César, K. Chorianopoulos
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引用次数: 75

Abstract

Interactive TV research spans across a rather diverse body of scientific subfields. Research articles have appeared in several venues, such as multimedia, HCI, CSCW, UIST, user modeling, media and communication sciences. In this study, we explore the state-of-the-art and consider two basic issues: What is interactive TV research? Can it help us reinvent the practices of authoring, delivering, and watching TV? For this purpose, we have reviewed the research literature, as well as the industrial developments and identified three concepts that provide a high-level taxonomy of interactive TV research: (1) content editing, (2) content sharing, and (3) content control. We propose this simple taxonomy (edit–share–control) as an evolutionary step over the established hierarchical produce–deliver–consume paradigm. Moreover, we demonstrate how each disciplinary effort has contributed to and why the full potential of interactive TV has not yet been fulfilled. Finally, we describe how interdisciplinary approaches could provide solutions to some notable contemporary research issues.
电视系统、内容和用户向互动性的演变
互动电视研究跨越了相当多样化的科学分支领域。研究论文发表在多媒体、HCI、CSCW、UIST、用户建模、媒体与传播科学等多个领域。在本研究中,我们探讨了最新的技术,并考虑了两个基本问题:什么是互动电视研究?它能帮助我们重塑创作、传播和看电视的习惯吗?为此,我们回顾了研究文献,以及产业发展,并确定了三个概念,提供了互动电视研究的高层次分类:(1)内容编辑,(2)内容共享,(3)内容控制。我们提出这个简单的分类法(编辑-共享-控制),作为超越已建立的分层生产-交付-消费范式的进化步骤。此外,我们展示了每个学科的努力是如何贡献的,以及为什么互动电视的全部潜力尚未实现。最后,我们描述了跨学科方法如何为一些值得注意的当代研究问题提供解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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