Balance training using specially developed serious games for cerebral palsy children, a feasibility study

B. Bonnechère, L. Omelina, B. Jansen, M. Rooze, S. Jan
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引用次数: 10

Abstract

Cerebral Palsy (CP) leads to various clinical signs mainly induced by spasticity. Among these ones impaired balance and posture are very common. Traditional physical therapy exercise programs are focusing on this aspect but it is difficult to motivate patients to regularly perform these exercises. Specially developed serious games (SG) could therefore be an interesting option to motivate children to perform specific exercise for balance improvement. This paper presents a feasibility study including 10 CP children. Patients received 4 sessions of SG included into conventional therapy. Trunk control and balance were assessed using Trunk Control Motor Scale (TCMS) before and after intervention. Children presented a significant improvement in TCMS after interventions (37,6 (8.7) and 39.6 (9.5) before and after intervention respectively, p=0.04). SG could therefore be an interesting option to integrate in the conventional treatment of CP children.
利用专门开发的脑瘫儿童严肃游戏进行平衡训练的可行性研究
脑瘫(CP)主要由痉挛引起的各种临床症状。其中,平衡和姿势受损是很常见的。传统的物理治疗运动项目侧重于这方面,但很难激励患者定期进行这些运动。因此,专门开发的严肃游戏(SG)可能是一个有趣的选择,以激励儿童进行特定的锻炼,以改善平衡。本文对10名CP儿童进行了可行性研究。患者在常规治疗中接受4次SG治疗。采用躯干控制运动量表(TCMS)评估干预前后躯干控制和平衡能力。干预前后患儿TCMS得分分别为37分、6分(8.7分)和39.6分(9.5分),p=0.04。因此,SG可能是一个有趣的选择,可以整合到CP儿童的常规治疗中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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