{"title":"Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games","authors":"S. Alves, A. Callado, P. Jucá","doi":"10.1109/SBGames51465.2020.00020","DOIUrl":null,"url":null,"abstract":"Virtual Reality presents a new form of human-computer interaction for the video game world, introducing new challenges for various aspects of game development. Many of the traditional practices in the design and development of Graphical User Interfaces do not fit the context of Virtual Reality (VR), requiring adaptations or the creation of new solutions. This work proposes to analyze some of the GUI guidelines for VR, and from this, investigate the perception of players about the GUI guidelines. An analysis of some of the manufacturers and game engine guidelines for VR was carried out with the purpose of identifying which recommendations are more common. After that, a survey was applied with players to define, from the perspective of the user, the level of importance of each guideline. In addition to the analysis of the users' perspective, a set of games has been chosen and analyzed to understand the game's compliance with the guidelines. The results of the analysis showed that the games are respecting the guidelines, but users still perceive some issues with the VR games GUIs.","PeriodicalId":335816,"journal":{"name":"2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGames51465.2020.00020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Virtual Reality presents a new form of human-computer interaction for the video game world, introducing new challenges for various aspects of game development. Many of the traditional practices in the design and development of Graphical User Interfaces do not fit the context of Virtual Reality (VR), requiring adaptations or the creation of new solutions. This work proposes to analyze some of the GUI guidelines for VR, and from this, investigate the perception of players about the GUI guidelines. An analysis of some of the manufacturers and game engine guidelines for VR was carried out with the purpose of identifying which recommendations are more common. After that, a survey was applied with players to define, from the perspective of the user, the level of importance of each guideline. In addition to the analysis of the users' perspective, a set of games has been chosen and analyzed to understand the game's compliance with the guidelines. The results of the analysis showed that the games are respecting the guidelines, but users still perceive some issues with the VR games GUIs.