Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games

S. Alves, A. Callado, P. Jucá
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引用次数: 5

Abstract

Virtual Reality presents a new form of human-computer interaction for the video game world, introducing new challenges for various aspects of game development. Many of the traditional practices in the design and development of Graphical User Interfaces do not fit the context of Virtual Reality (VR), requiring adaptations or the creation of new solutions. This work proposes to analyze some of the GUI guidelines for VR, and from this, investigate the perception of players about the GUI guidelines. An analysis of some of the manufacturers and game engine guidelines for VR was carried out with the purpose of identifying which recommendations are more common. After that, a survey was applied with players to define, from the perspective of the user, the level of importance of each guideline. In addition to the analysis of the users' perspective, a set of games has been chosen and analyzed to understand the game's compliance with the guidelines. The results of the analysis showed that the games are respecting the guidelines, but users still perceive some issues with the VR games GUIs.
虚拟现实游戏的图形用户界面评价指南
虚拟现实为电子游戏世界提供了一种新的人机交互形式,为游戏开发的各个方面带来了新的挑战。图形用户界面设计和开发中的许多传统做法不适合虚拟现实(VR)的背景,需要进行调整或创建新的解决方案。这项工作旨在分析VR的一些GUI指导原则,并从中调查玩家对GUI指导原则的看法。我们分析了一些VR制造商和游戏引擎的指导方针,目的是确定哪些建议更常见。在此之后,我们对玩家进行了一项调查,从用户的角度来定义每个准则的重要性。除了从用户的角度进行分析外,我们还选择并分析了一组游戏,以了解游戏是否符合指南。分析结果显示,游戏尊重指导方针,但用户仍然认为VR游戏的gui存在一些问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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