{"title":"Competitive co-evolution based game-strategy acquisition with the packaging","authors":"Moeko Nerome, Kenji Yamada, S. Endo, H. Miyagi","doi":"10.1109/KES.1998.725970","DOIUrl":null,"url":null,"abstract":"In the field of artificial intelligence, the development of a method for the acquisition of game-strategies is one of the important issues. We deal with the acquisition of a game-strategy by using a competitive co-evolution approach as a search method. The competitive co-evolution is a mechanism of interactive improvement of solutions. However, in practical games, it is not easy to acquire the best strategy by applying the competitive co-evolution model because of the complex strategy space. Therefore, to design the acquisition system of stronger game-strategy, we propose an improved competitive co-evolution model that introduces the concept of \"package\" as a set of good strategies. Creating a good package needs to collect some good strategies to defeat various kinds of opponents. We apply the algorithm to some games to show its effectiveness and efficiency.","PeriodicalId":394492,"journal":{"name":"1998 Second International Conference. Knowledge-Based Intelligent Electronic Systems. Proceedings KES'98 (Cat. No.98EX111)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1998 Second International Conference. Knowledge-Based Intelligent Electronic Systems. Proceedings KES'98 (Cat. No.98EX111)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KES.1998.725970","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
In the field of artificial intelligence, the development of a method for the acquisition of game-strategies is one of the important issues. We deal with the acquisition of a game-strategy by using a competitive co-evolution approach as a search method. The competitive co-evolution is a mechanism of interactive improvement of solutions. However, in practical games, it is not easy to acquire the best strategy by applying the competitive co-evolution model because of the complex strategy space. Therefore, to design the acquisition system of stronger game-strategy, we propose an improved competitive co-evolution model that introduces the concept of "package" as a set of good strategies. Creating a good package needs to collect some good strategies to defeat various kinds of opponents. We apply the algorithm to some games to show its effectiveness and efficiency.