Competitive co-evolution based game-strategy acquisition with the packaging

Moeko Nerome, Kenji Yamada, S. Endo, H. Miyagi
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引用次数: 7

Abstract

In the field of artificial intelligence, the development of a method for the acquisition of game-strategies is one of the important issues. We deal with the acquisition of a game-strategy by using a competitive co-evolution approach as a search method. The competitive co-evolution is a mechanism of interactive improvement of solutions. However, in practical games, it is not easy to acquire the best strategy by applying the competitive co-evolution model because of the complex strategy space. Therefore, to design the acquisition system of stronger game-strategy, we propose an improved competitive co-evolution model that introduces the concept of "package" as a set of good strategies. Creating a good package needs to collect some good strategies to defeat various kinds of opponents. We apply the algorithm to some games to show its effectiveness and efficiency.
基于竞争协同进化的游戏策略获取与包装
在人工智能领域,博弈策略获取方法的开发是一个重要问题。我们通过使用竞争性协同进化方法作为搜索方法来处理游戏策略的获取。竞争协同进化是一种解决方案的互动改进机制。然而,在实际博弈中,由于策略空间的复杂性,应用竞争协同进化模型获取最佳策略并不容易。因此,为了设计更强博弈策略的获取系统,我们提出了一个改进的竞争协同进化模型,该模型引入了“包”作为一组好策略的概念。创造一个好的包需要收集一些好的策略来击败各种各样的对手。将该算法应用于一些博弈,验证了算法的有效性和高效性。
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