Robotic System Integration for Improving Learning Outcomes in Graduation Project Capstone Course

Po-Chiang Lin
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Abstract

Using the robotic system, students' learning outcomes are improved in the Capstone Course as graduation projects. The Capstone Course provides opportunities for undergraduate students to integrate and reflect learning experiences at the university. In the guidance, there are two major challenges: how to teach the system integration and how to attract students' interest in the graduation project. To overcome the first challenge, we invited industry experts to join the teaching and learning in this research. Students learned the system integration method adopted in the industry to bridge the gap between industry and academia. We invite four industry experts in robotics to be in charge of short courses and hands-on workshops so that students could learn professional skills and valuable experience from these experts. To overcome the second challenge, we chose robotic system integration as the goal of the graduation project. We used interesting and explicit goals to attract students. The gamification technique was used to attract students' interest in the graduation project. The questionnaire survey and the Octalysis Framework were used for gamification and to analyze the factors that motivated the students to accomplish their graduation projects. The analytical results showed that gamification integrated into the robotic system was the goal of the graduation project in the Octalysis to motivate students. The result showed that unpredictability, accomplishment, and empowerment were the three most important factors.
机器人系统集成提高毕业设计顶点课程学习效果
使用机器人系统,学生的学习成果在顶点课程作为毕业设计得到提高。顶点课程为本科生提供了整合和反思大学学习经验的机会。在指导中,面临着两大挑战:如何教授系统集成和如何吸引学生对毕业设计的兴趣。为了克服第一个挑战,我们邀请了行业专家参与本研究的教学和学习。学生学习了业界采用的系统集成方法,弥合了产学研之间的差距。我们邀请了4位机器人领域的行业专家负责短期课程和实践工作坊,让学生从这些专家那里学习专业技能和宝贵经验。为了克服第二个挑战,我们选择了机器人系统集成作为毕业设计的目标。我们用有趣和明确的目标来吸引学生。在毕业设计中使用游戏化技术来吸引学生的兴趣。采用问卷调查法和八度分析框架进行游戏化,分析学生完成毕业设计的动机因素。分析结果表明,融入机器人系统的游戏化是Octalysis毕业设计的目标,以激励学生。结果显示,不可预测性、成就和授权是三个最重要的因素。
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