Implementation of Min Max Algorithm as Intelligent Agent on Card Battle Game

S. Permana
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引用次数: 3

Abstract

Information technology brings transformation from the physical world into the digital world. This transformation developed in various fields, especially games. In the past, games that are involving physical objects such as chess, cards, dominoes, and mahjong are popular for the publics. Card battle game is a game that pits strength between 2 cards. The game must have 2 players who will compete. However, if a player wants to practice before the match or wants to play alone, he needs Non Player Character (NPC). The NPC will be the opponent in card battle games. In order for NPCs to be able to fight players, a special algorithm is needed to make the NPCs compete with players. The algorithm that can be implemented into the NPC is the Min Max Algorithm. This algorithm is a responsive algorithm which can count every step of the player. The results of this study are expected to provide suitable opponents for players who want to practice or compete in Card Battle Game on their own.
最小最大算法在纸牌对战游戏中的智能代理实现
信息技术带来了从物理世界到数字世界的转变。这种转变出现在各个领域,尤其是游戏领域。在过去,涉及实物的游戏,如象棋、纸牌、多米诺骨牌和麻将,很受公众欢迎。卡牌战斗游戏是两张卡牌之间的较量。游戏必须有2名选手参加比赛。然而,如果玩家想要在比赛前练习或想要独自玩,他就需要非玩家角色(NPC)。NPC将是卡牌战斗游戏中的对手。为了让npc能够与玩家战斗,我们需要一种特殊的算法来让npc与玩家竞争。可以执行到NPC中的算法是最小最大算法。这个算法是一个响应式算法,可以计算玩家的每一步。本研究的结果有望为那些想要自己练习或参加卡牌战斗游戏的玩家提供合适的对手。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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