More for less: Fast image warping for improving the appearance of head tracking on HMDs

Edward M. Peek, C. Lutteroth, B. Wünsche
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引用次数: 12

Abstract

In consumer 3D applications such as video games, users frequently have the option to adjust the trade-off between graphics quality and frame rate, with a common approach being to maximise graphics quality while retaining an acceptable (but not ideal) frame rate. However, consumer head-mounted displays require ideal frame rates in order to prevent discomfort and motion sickness. In this paper we present a minimal image warping method to perceptually increase the frame rate for critical types of motion (particularly head tracking). We analyse the magnitude of graphical artefacts introduced by image warping, when used with the Oculus Rift developer kit 1, and perform a user study evaluating improvements in viewing experience achieved with our technique. The results of the study indicate that for head orientation tracking, even basic image warping is perceptually the same as rendering at an ideal frame rate.
物有所值:快速图像扭曲,以改善头显上头部跟踪的外观
在电子游戏等消费级3D应用中,用户经常可以选择调整图像质量和帧率之间的权衡,通常的方法是在保持可接受(但不是理想)的帧率的同时最大化图像质量。然而,消费者头戴式显示器需要理想的帧率,以防止不适和晕动病。在本文中,我们提出了一种最小图像扭曲方法来感知地增加关键类型运动(特别是头部跟踪)的帧率。我们分析了由图像扭曲引入的图形伪影的大小,当与Oculus Rift开发工具包1一起使用时,并执行用户研究,评估使用我们的技术实现的观看体验的改进。研究结果表明,对于头部方向跟踪,即使是基本的图像扭曲,在感知上也与以理想帧率渲染相同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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