A Design Theory-Based Gamification Approach for Information Security Training

T. Nguyen, H. Pham
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引用次数: 2

Abstract

This study reviews previous information security (InfoSec) training studies and identifies three significant gaps. They are (1) lacking pedagogical theories developed specifically in IS training context, therefore, lacking appropriate pedagogical theory-based training approaches; (2) ineffectiveness of InfoSec training delivery methods due to unengaging, non-authentic security risks and training activities; and (3) and lacking an effective way of measuring effectiveness of InfoSec training. The paper proposes employing design theory as the theoretical basis for InfoSec training, and gamification as the main training and testing method to overcome these gaps. We argue that the design theory for InfoSec training associated with gamification can improve learning results for training and effectiveness testing through providing a joyful, realistic and interactive training. An action research is proposed to further evaluate the effectiveness of the approach.
基于设计理论的信息安全培训游戏化方法
本研究回顾了以往的信息安全(InfoSec)培训研究,并确定了三个显著的差距。他们(1)缺乏专门针对IS培训背景开发的教学理论,因此缺乏适当的基于教学理论的培训方法;(2)由于缺乏参与性、不真实的安全风险和培训活动,导致信息安全培训交付方式无效;(3)缺乏衡量信息安全培训有效性的有效方法。本文提出将设计理论作为信息安全培训的理论基础,将游戏化作为主要的培训和测试方法来克服这些不足。我们认为,与游戏化相关的信息安全培训设计理论可以通过提供快乐、现实和互动的培训来改善培训和有效性测试的学习结果。建议开展行动研究,进一步评价该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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