Teaching Global Software Development through Game Design

J. Noll, A. Butterfield
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引用次数: 6

Abstract

In order to be prepared for careers in todays global economy, software engineering students need to understand the issues, methods, and practices associated with Global Software Development (GSD). One approach to teaching GSD is to conduct a GSD project class involving student teams from different institutions in different countries. This approach has the advantage of giving students first-hand experience with the barriers to collaboration and other issues faced by software development teams engaged in GSD. However, this approach is resource-intensive and requires cooperation among institutions. This paper presents an alternate approach based on game design, where students learn GSD concepts by developing a GSD simulation game. Following this approach, students learn about GSD through implementing a game engine that simulates the effects of global distance on a distributed software project. The experience shows that students seem to grasp the concepts and issues as a side effect of implementing the game.
通过游戏设计教授全球软件开发
为了在当今的全球经济中为职业做好准备,软件工程专业的学生需要了解与全球软件开发(GSD)相关的问题、方法和实践。GSD的教学方法之一是开展GSD项目课,让来自不同国家不同机构的学生团队参与。这种方法的优点是让学生对从事GSD的软件开发团队所面临的协作障碍和其他问题有第一手的经验。但是,这种方法需要大量资源,需要各机构之间的合作。本文提出了一种基于游戏设计的替代方法,学生通过开发GSD模拟游戏来学习GSD概念。按照这种方法,学生通过实现一个模拟分布式软件项目全球距离影响的游戏引擎来学习GSD。经验表明,学生们似乎把掌握概念和问题作为执行游戏的副作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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