An Augmented Reality 3D Pop-Up Book: The Development of a Multimedia Project for English Language Teaching

P. Vate-U-Lan
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引用次数: 66

Abstract

Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning. This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English. It involved an AR 3D pop-up book as a tool for teachers to deliver the story of a children's book, namely The Seed Shooting Game, to teach various English language aspects to young children. The primary rationale supporting this research was the high demand and appreciation of the potential to integrate Augmented Reality into classrooms effectively to enhance learning. This article aims to detail each phase of the production process: pre-production, production and post production. The population for this study were 484 Grade Three Thai students of whom 99 were purposively selected. An added finding was the depth of learning - comprehension and engagement gained from the English lesson were higher than their pre-test scores. The majority of participants indicated that the Augmented Reality book was a stimulating educational resource that increased the desire to learn.
增强现实三维立体立体书:英语教学多媒体项目的开发
随着智能多媒体在教育和终身学习领域的扩展,以学术为目的的增强现实(AR)也在朝着同样的方向发展。本文报道了一个AR课程材料的研发项目,该项目采用讲故事的教学方法,在曼谷三年级学生学习英语的混合学习环境中进行教学。这是一款AR 3D立体立体书,教师可以透过立体立体书向幼儿讲解《种子射击游戏》的故事,以教授幼儿各种英语知识。支持这项研究的主要理由是对将增强现实技术有效地整合到课堂中以增强学习的潜力的高度需求和赞赏。本文旨在详细介绍制作过程的每个阶段:前期制作,制作和后期制作。本研究的人群为484名泰国三年级学生,其中99名是有意选择的。另一个发现是学习的深度——从英语课中获得的理解和参与比他们测试前的分数更高。大多数参与者表示,增强现实书籍是一种刺激的教育资源,增加了学习的欲望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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