HCI design principles for ereaders

Jennifer Pearson, G. Buchanan, H. Thimbleby
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引用次数: 40

Abstract

As interactive digital documents are becoming more and more commonplace, we find ourselves searching for new ways to make good use of them. The fast delivery and large storage capacity that digital devices offer, make reading from bulky physical books seem obsolete, even nonsensical. EReaders, the latest craze in digital reading, follows from the introduction of eInk and promises paper-like reading capabilities with the added digital benefits.. But is the excitement justified? Can you `curl up' with an eReader in the same way as you can a physical book, or is the design of eReading devices hindering this process?. As of yet, no one has taken a scientific view of current eReader technology from the systematic standpoint of basic HCI principles. This paper discusses guidelines for good eReader design and illustrates them with examples of shortcomings of some of the more popular eReader devices on the market today.
电子阅读器人机交互设计原则
随着交互式数字文档变得越来越普遍,我们发现自己正在寻找新的方法来充分利用它们。数字设备提供的快速传输和大容量存储使得阅读笨重的实体书显得过时,甚至毫无意义。电子阅读器是继电子墨水(eInk)推出之后的最新数字阅读热潮,它承诺具有纸质阅读功能,并具有额外的数字优势。但这种兴奋有道理吗?你能像看实体书那样“蜷缩”在电子阅读器前吗?还是电子阅读器的设计阻碍了这一过程?到目前为止,还没有人从基本人机交互原理的系统角度对当前的电子阅读器技术提出科学的看法。本文讨论了优秀电子书阅读器设计的指导原则,并举例说明了当今市场上一些更流行的电子书阅读器设备的缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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