Rehabilitation for Children while Playing with a Robotic Assistant in a Serious Game

L. Calderita, P. Bustos, C. Suárez-Mejías, B. Ferrer-González, A. Bandera
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引用次数: 7

Abstract

Traditional neuro-rehabilitation therapies are usually repetitive and lengthy, reducing motivation and adherence to the treatment and thus limiting the benefits for the patients. Moreover, exercises are usually not customizable for the patients, further increasing their disengagement with the treatment. The outcome is then a boring session day after day. This is more pronounced when the patient is a child. However, the execution of these repetitive movements is really needed, as it alters the properties of our neurons, including their pattern of connectivity. Correctly driven, this process finally allows to improve the neural functionality. The question is then: how can we improve the motivation and immersion of the patients into the therapy? We could try to convert the boring therapy into a funny one. This will help to the patients, but also to the practitioner. For this end, computer-assisted technologies have been extensively employed in the last years. Within this research field, this paper proposes to engage the child to the therapy by immersing her into an augmented reality scenario, where it will play several serious games. The adherence to the session will be further increased by incorporating a social robot as a playmate. This robot will be a personal trainer, that will perform the session in the real world with the patient. Additionally, the robot will be able to record the data for each session. This data could be subsequently used by the rehabilitation specialists for monitoring and/or adapting the therapy to the patient’s needs.
儿童在与机器人助手玩严肃游戏时的康复
传统的神经康复治疗通常是重复和冗长的,降低了治疗的动力和坚持性,从而限制了患者的益处。此外,锻炼通常不是为患者定制的,这进一步增加了他们对治疗的脱离。结果便是日复一日的无聊会话。当病人是儿童时,这种情况更为明显。然而,这些重复运动的执行是真正需要的,因为它改变了我们神经元的特性,包括它们的连接模式。在正确的驱动下,这一过程最终可以改善神经功能。那么问题来了:我们怎样才能提高病人对治疗的积极性和沉浸感呢?我们可以试着把无聊的治疗变成有趣的。这对病人有帮助,对医生也有帮助。为此目的,计算机辅助技术在过去几年得到广泛应用。在这个研究领域,本文建议让孩子沉浸在一个增强现实场景中,在那里他会玩几个严肃的游戏,让她参与到治疗中来。通过加入社交机器人作为玩伴,将进一步提高会话的依从性。这个机器人将成为一名私人教练,在现实世界中与病人进行训练。此外,机器人将能够记录每次会话的数据。这些数据可以随后被康复专家用于监测和/或调整治疗以适应患者的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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