Modeling Interstate War Combat Deaths

Vaughn H. Standley, Frank G. Nuño, Jacob W. Sharpe
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引用次数: 1

Abstract

A prolonged campaign of peaceful interstate competition is an ideal strategic application of artificial intelligence. Monte Carlo simulation, based on validated war analytics, must be at the heart of this capability. Otherwise the system will not know how to assess the potential consequences of failed solutions, chief among them combat fatalities resulting from interstate war. Although the power law has been used since 1960 to model the statistical distribution of deaths resulting from violent conflict, it is not a valid candidate for use in Monte Carlo simulation because it is mathematically divergent for the case of interstate war. Probing Correlates of War Project data, investigators found that combat fatalities in interstate war follow log-gamma or log-normal distributions, depending on whether a state is attacking or defending. Both distributions are valid for use in Monte Carlo simulations. Moreover, they are strong quantitative evidence that war should be modeled as a zero-sum, non-cooperative, high-risk game.
模拟州际战争战斗死亡
长期的国家间和平竞争是人工智能的理想战略应用。基于有效战争分析的蒙特卡罗模拟必须成为这种能力的核心。否则,该体系将不知道如何评估解决方案失败的潜在后果,其中最主要的是国家间战争造成的战斗伤亡。虽然幂律自1960年以来一直用于模拟暴力冲突造成的死亡的统计分布,但它不是蒙特卡罗模拟中使用的有效候选,因为它在国家间战争的情况下在数学上是不同的。调查战争项目数据的相关性,调查人员发现,州际战争中的战斗死亡人数遵循对数-伽马或对数正态分布,这取决于一个国家是进攻还是防御。这两种分布都适用于蒙特卡罗模拟。此外,它们是强有力的量化证据,表明战争应该被建模为零和、非合作、高风险的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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