Eberos GML2D: a graphical domain-specific language for modeling 2D video games

DSM '10 Pub Date : 2010-10-17 DOI:10.1145/2060329.2060342
Frank Hernandez, F. Ortega
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引用次数: 22

Abstract

The complexity of game development has increased in the past 30 years, from a task that could almost be entirely handled by a single programmer to an endeavor requiring a large team. To reduce this complexity, we have developed a Domain-Specific Language (DSL) targeting the modeling of two-dimensional (2D) games. We call this language Eberos Game Modeling Language 2D (Eberos GML2D). By raising the level of abstraction through modeling, we allowed a simpler specification of the game, and reduced the time and programming efforts. In order to evaluate our approach, we modeled two games and compared the difference between the amount of work required to write the game from scratch and the amount required using our proposed language. These evaluations yielded promising results of 86.4% savings on programming effort, and 82.3% savings on programming time.
Eberos GML2D:用于建模2D视频游戏的图形领域特定语言
在过去的30年里,游戏开发的复杂性不断增加,从一项几乎可以完全由一个程序员处理的任务变成了需要一个大团队的努力。为了减少这种复杂性,我们开发了一种针对二维(2D)游戏建模的领域特定语言(DSL)。我们称这种语言为Eberos游戏建模语言2D (Eberos GML2D)。通过建模提高抽象层次,我们可以简化游戏规范,减少时间和编程工作。为了评估我们的方法,我们模拟了两款游戏,并比较了从头开始编写游戏所需的工作量与使用我们建议的语言所需的工作量之间的差异。这些评估产生了有希望的结果,节省了86.4%的编程工作,节省了82.3%的编程时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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