Three-Dimensional Visualization Method of Editing Sub-Compartment Boundary in Forestry

Yongliang Li, Huaiqing Zhang, Tingdong Yang, Sijia Li, K. Shen
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Abstract

Combining 3D virtual scene rendering with forest sub-compartment boundary editing, a forest sub-compartment boundary editing method in the 3D virtual scene is proposed. First of all, the boundary nodes were calculated according to the sub-compartment vector boundary in the 2D, and the boundary nodes were represented by entities in the 3D scene. Secondly, the node entities that need to be edited were picked up by using the mouse, and then interactive editing operations could be done such as moving and building. Lastly, the sub-compartment boundary nodes sorting algorithms for the 3D visual editing such as moving, cutting and merging of the boundary were proposed. The sub-compartment 3D boundary was redrawn according to the order of reordering entities. Taking the 2D vector data and terrain data of the specific sub-compartment as an example, the 3D visualization method of editing the sub-compartment boundary in forestry was verified based on the MOGRE rendering engine. The results show that this method can restore the real 3D existence form of the sub-compartment, reflect its 3D spatial structure characteristics, and directly implement the interactive editing operations and simulation results of 3D visual moving, cutting and merging for any sub-compartment boundary. This method can be directly applied to forest resources investigation, planning to improve the management ability.
林业分隔间边界编辑的三维可视化方法
将三维虚拟场景绘制与森林子隔室边界编辑相结合,提出了一种三维虚拟场景中森林子隔室边界编辑方法。首先,根据2D中的子隔室向量边界计算边界节点,边界节点用3D场景中的实体表示。其次,用鼠标选择需要编辑的节点实体,然后进行移动、构建等交互式编辑操作;最后,提出了用于三维可视化编辑的子室边界节点排序算法,如边界的移动、切割和合并。根据重新排序实体的顺序重新绘制子室三维边界。以特定子分区的二维矢量数据和地形数据为例,验证了基于MOGRE渲染引擎的林业子分区边界编辑的三维可视化方法。结果表明,该方法能够还原子隔室的真实三维存在形式,反映其三维空间结构特征,并可直接实现对任意子隔室边界的三维视觉移动、切割和合并的交互编辑操作和仿真结果。该方法可直接应用于森林资源调查、规划,提高管理能力。
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