Testing reliability of replay-based imitation for StarCraft

In-Seok Oh, Kyung-Joong Kim
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引用次数: 5

Abstract

For StarCraft, it's easy to download lots of replays from gaming portals. Using simple tools, it's possible to extract all the gaming events stored in the replays. At each frame, it can tell us the human player's decision making given game states. Instead of making hard-coded AIs, it's promising to imitate the human player's decision recorded in the replays. In this study, we propose to create an AI bot imitates human player's high-level decisions (attack or retreat) on a group of units from replays. As a first step, we tested the reliability of the imitation system using replays from portals. We reported the ratio of apparent mistakes from the imitation system and the way to reduce the error.
测试《星际争霸》基于重玩的模仿的可靠性
对于《星际争霸》来说,从游戏门户网站下载大量重玩游戏很容易。使用简单的工具,就可以提取存储在回放中的所有游戏事件。在每一帧中,它都能告诉我们人类玩家在给定游戏状态下的决策。比起硬编码的人工智能,它有望模仿人类玩家在回放中记录的决定。在这项研究中,我们建议创建一个AI机器人,模仿人类玩家对一组单位的高级决策(攻击或撤退)。作为第一步,我们使用门户网站的重播来测试模拟系统的可靠性。我们报告了模仿系统的明显错误比例和减少错误的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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