Linear algebra operators for GPU implementation of numerical algorithms

J. Krüger, R. Westermann
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引用次数: 160

Abstract

In this work, the emphasis is on the development of strategies to realize techniques of numerical computing on the graphics chip. In particular, the focus is on the acceleration of techniques for solving sets of algebraic equations as they occur in numerical simulation. We introduce a framework for the implementation of linear algebra operators on programmable graphics processors (GPUs), thus providing the building blocks for the design of more complex numerical algorithms. In particular, we propose a stream model for arithmetic operations on vectors and matrices that exploits the intrinsic parallelism and efficient communication on modern GPUs. Besides performance gains due to improved numerical computations, graphics algorithms benefit from this model in that the transfer of computation results to the graphics processor for display is avoided. We demonstrate the effectiveness of our approach by implementing direct solvers for sparse matrices, and by applying these solvers to multi-dimensional finite difference equations, i.e. the 2D wave equation and the incompressible Navier-Stokes equations.
线性代数运算符为GPU实现的数值算法
本文重点研究了在图形芯片上实现数值计算技术的策略。特别是,重点是技术的加速求解代数方程组,因为他们出现在数值模拟。我们介绍了在可编程图形处理器(gpu)上实现线性代数运算符的框架,从而为设计更复杂的数值算法提供了构建块。特别地,我们提出了一个流模型,用于向量和矩阵的算术运算,利用现代gpu的内在并行性和高效通信。除了由于改进的数值计算而获得的性能提高之外,图形算法也受益于该模型,因为它避免了将计算结果传输到图形处理器以进行显示。我们通过实现稀疏矩阵的直接求解器,并通过将这些求解器应用于多维有限差分方程,即二维波动方程和不可压缩的Navier-Stokes方程,证明了我们的方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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