Influence of Different Fields of View on Decision-Making in a Search-and-Shoot Scenario

Akash K Rao, Utkrisht Dhankar, Chandan Satyarthi, Sushil Chandra, V. Dutt
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引用次数: 1

Abstract

Indirect visual displays (IVDs) play a significant role in providing full-spectrum views of the immediate environment in closed systems (e.g., tanks). However, currently little is known about how different fields of views (FoVs) in IVDs influence operator’s decision-making in scenarios requiring search and shoot operations. The primary objective of this study was to determine the influence of varying degrees of FoVs on human decision-making in a terrainbased search-and-shoot scenario. A total of 25 participants performed in two FoV designs that were presented to them in a random order: A 180*2 FoV, where the computer screen was split into two sections (top and bottom) and each section provided a 180° FoV of the outside scene (front and back); and, a 90*4 FoV, where the computer screen was split into four sections, where each section provided a 90° FoV of the outside scene (front, back, left, and right). Results revealed that performance was better, frustration was less, and effort was less in the 180*2 FoV compared to the 90*4 FoV; however, the mental demand was more in the 180*2 FoV compared to the 90*4 FoV. We highlight the implication of our results for operator’s decision-making in IVD tasks.
搜索射击场景中不同视场对决策的影响
间接视觉显示(ivd)在提供封闭系统(如坦克)中即时环境的全光谱视图方面发挥着重要作用。然而,目前对于ivd中的不同视场(fov)如何影响操作人员在需要搜索和射击操作的情况下的决策知之甚少。本研究的主要目的是确定在基于地形的搜索和射击场景中,不同程度的fov对人类决策的影响。共有25名参与者以随机顺序呈现两种FoV设计:180*2 FoV,其中计算机屏幕分为两个部分(顶部和底部),每个部分提供180°的外部场景FoV(正面和背面);以及一个90*4的FoV,其中计算机屏幕被分成四个部分,每个部分提供90°的外部场景FoV(前,后,左,右)。结果表明:与90*4视场相比,180*2视场下的玩家表现更好,受挫感更少,付出的努力也更少;然而,与90*4 FoV相比,180*2 FoV的心理需求更多。我们强调我们的结果对操作员在IVD任务中的决策的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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